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Trailer: ReadySet Heroes PS4

Furry.Today - Mon 30 Sep 2019 - 19:37

Adorable furry multi player dungeon crawl with split screen or online play?  Yes please. This one is only on PS4.
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Categories: Videos

TigerTails Radio Season 12 Episode 03

TigerTails Radio - Mon 30 Sep 2019 - 16:19
Categories: Podcasts

A new furcon’s sun rises over Osaka

Global Furry Television - Sun 29 Sep 2019 - 13:03
From: GFTV News 30/9/2019 https://www.youtube.com/watch?v=Vj55Yyctmws&list=PL_58L2RmcceIrLHWNdMJ1245YrjvoeE2S&index=2&t=0s
Categories: News

Mind of a Witness, by Bill Ricardi

Furry Book Review - Sun 29 Sep 2019 - 12:59
The novella, Mind of a Witness, is an “OthEarth” story, or a tale which is set in an alternate history where magic is quite real and the existence of ogres and werewolves (or lupines) is part and parcel. This particular tale follows the Queen’s Witness, a human named Andy chosen by the Queen to be bonded to her and function as an extension of her will. Of course, enemies are afoot, the Queen has fallen for a Lupine prince, and somebody wants someone dead. Several attacks on Andy and the wolf prince, Gnarl, suggest the target is either the Queen herself, or one of them, and an investigation ensues with Andy and Gnarl at the lead. Mind of a Witness is an engaging story and a fun twist on history that is well researched and full of intriguing characters and concepts. The relationship between Andy and the Queen is unique and original and I enjoyed the exploration of discrimination between the humans and lupines, and between various classes and professions of humans, a great deal. The writing waxes a bit “telling” in places, and the action is bogged down in technical jargon that is likely fascinating for a student of fencing but felt a bit like the author trying too hard to share all his research with the reader. It stalled the flow for me in places as did the times when the characters used modern turns of phrase or spoke in ways that seemed out of period for the timeline chosen. Not only did the dialog wax modern in places, there were times when the choice of verbiage made the characters seem suddenly much younger than they’d been portrayed. Despite these few quibbles, the story really held my interest. I liked the characters and felt good rooting for them, and the detailed research will be a big draw for fans of history, fantasy, and the two working in tandem. The ending, however, came very quickly and without much resolution. The story stops in mid-step and nothing is really resolved or answered for the reader. This gave the novella the feel more like the first installment in a serial than a complete story in its own right, and if the reader wants to know exactly what was going on and what the answers are, they’ll most definitely need to seek out a future sequel.
Categories: News

Post-Fantasy Stress Disorder

In-Fur-Nation - Sun 29 Sep 2019 - 01:58

Fairlady is a new full-color fantasy comic series from Image. Here’s what they say in Previews: “Every fantasy epic ends with a war. But what happens when the war is over? After posing as a man to join the army, Jenner Faulds returns home to The Feld for a new start as a ‘Fairman’— a specially licensed private investigator. But sexism didn’t end on the battlefield, and as the only ‘Fairlady,’ Jenner gets stuck with the cases nobody else wants. Hitting the streets to solve The Feld’s overlooked mysteries, Jenner finds that the smallest cases hide the biggest secrets.” So that’s the talented leading lady — but check out her skillful assistant! Fairlady is written by Brian Schirmer and illustrated by Claudia Balboni (Star Trek) and Marissa Louise. It’s on the shelves now.

image c. 2019 Image Comics

Categories: News

True Facts: The Ogre Faced Spider

Furry.Today - Fri 27 Sep 2019 - 16:40

This has me both thinking about spiders and "fields of dicks" and now I'm not sure how I feel about all this. "Deinopis is a throw back to an older, cooler kind of cribellate spider. Lots of spigots...LOTS. OF. SPIGOTS."
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Categories: Videos

Familiar Travels — game creator interview by Enjy

Dogpatch Press - Fri 27 Sep 2019 - 10:00

Familiar Travels is on sale until September 30! This post is timed to help Halftone Studios and Balin (with no compensation). Thanks to Enjy – Patch

I took the chance to speak with Balin and Ben about their game and asked for the advice on the creative process, what to expect when creating a game, and the thought process that went into creating Vanaheim.

(Enjy): So my first question I would like to ask of you both, when and why did you decide to sit down and make a game?

Balin: I’m not sure for Ben, I sorta recruited him, I met him when I used to run game servers waay back (Like 7 years ago). As for me, it was 2018 when we started development on the demo for Familiar Travels, like most friends do we always talked about doing projects together, it sorta started off as general conversation about Vanaheim, I thought it would be cool to create a game that not only featured anthro characters but was also directly inspired by the fandom, the original inspiration was a story that was sort of a love letter to all the things that inspired me to create stuff in the fandom (I was a creator before this). I love the worlds/universes people are just able to think up in the fandom and I wanted to throw my hat in the ring creating one.

Ben: Yeah I mean we’ve been friends for a while now, I knew Balin had been sort of mentioning developing a game and thinking about getting some talent together to start a project, so one day a year and a half ago I decided I wanted to learn more about sound design and music production, so I offered myself to work on the music. I was completely new to music production at the time, but I’d been writing for a while, so eventually I also got into the writing portion. Why… well, I guess we were bored and had a lot of ideas we could use to build a world.

Balin: Yeah a way less inspiring answer is that we ran out of games to play so made our own!

Boredom is the seed from which ideas grow I suppose they say. Was this always going to turn out to be a huge thing? Did you expect to be hiring well known artists like Gillpanda? And if someone else wants to follow your route, how much time and money should they expect to spend?

Ben: Honestly it’s a slow build up sometimes. But for me at least, there were a few points where I had a sort of revelation that we were doing something big. Like, suddenly, “Oh hey we have 1500 people in the discord now,” or, “Oh hey, we just passed the Silmarillion for wordcount,” moments like that that made me step back for a minute and realize things were ramping up.

Balin: Honestly, I had no idea that Familiar Travels was going to be the size of game that it was, the original story we had put together was a lot more typical VN stuff (cooking minigames, hidden puzzles etc) but as we started to plan it out we just added and added and added.  The game was produced with such energy from everyone involved and so quickly we didn’t really know the size until it was completely written.

As for the artists that we hired, I reached out to people that I thought would be good for the project, I messaged a bunch of people who I thought would be interested in the game and sort of grouped them together into pairs that I felt complimented their art style. I’ve never really been much of a fan of valuing artists based on watch count, but I am totally obsessed with the talent and creativity the artists we went with put into the game. Nexivian (the background artist) in particular blew me away with the amount of lore and details they were able to sink into the project. As for people who want to follow my route I’ll be positive and give words of warning.

The comforting thing is I really had no idea how to code before working on the game, learned the engine and developed it as I went. Ben and I have both had a lot of experience writing but never anything this big. To be honest I’m still amazed that it was able to come together, when you work so hard on something it’s easy for the thousands of hours to just sort of blend together.

This project was absolutely entrancing. Ben and I wrote the entirety of the game over six weeks (over 300,000 words) and it was constant work. This has been an exhausting and harrowing experience and I can honestly say that it was the hardest I’ve worked on something in my life. One of the testers for the game put it well when they said “If Steam ever goes down, I’m afraid you’ll be mortal” it seriously feels like Familiar Travels has a bit of my soul in it. Creative projects like this are alluring like a siren’s call, there’s a good reward in it for you but you have to be a strong swimmer to make it from your ship to the rocks.

As for money, we made $30,000CAD on Kickstarter. I’m sure you could make a game for less but it was really important to us to pay the artists fairly. It’s not fair to me that people in the fandom have to work day jobs when they have the creative talent that people like Gill, nex, and twocups (the sprite artist) have. Gill was able to leave their job and pursue art full time while working on the game, and I’d like to think part of how we allocated our funds was responsible for that. Many a good VN has been sunk by treating your team like shit. It was a collaborative effort and everyone really put their all into it.

That’s quite a poetic way to put it. I know you’ll be an inspiration for anyone else who wants to create something like you have. 

Now for a few grittier details, the portrayals in your game are sometimes stunning at best and shocking at the worst, particularly with behavior like toxic masculinity and clinical depression. You say that these are inspired by people you’ve seen in the fandom, but it has a distinctly personal air that make me wonder if either of you have experienced these feelings for yourself. And if you have, did working on Familiar Travels help you come to terms with some of these problems?

Balin: When we were designing the archtypes for the characters in the game, it was important for the personalities and struggles of the characters to mimic things we say not only in the real world, but specifically in the furry fandom.

I think everyone in the fandom has someone they can either relate to, or relate somebody to in the game. Often topics like toxic masculinity, or the laissez-faire attitude towards consent are topics I feel have a very specific type of in the fandom, and on the internet.  When I was envisioning the designs of the characters, I tried to think of that typical online friend group you’d have. We took a lot of time planning the personalities of the characters, how they’d act if they were people in the fandom played a big role. For example, one of the questions in our personality sheets we were working on was “If they had a Furaffinity, what would their bio be”. 

I often joke that if you take the characters that Ben wrote, and the characters that I wrote, and mix em together you’d have a pretty good idea of our collective neurosis and a part of that is true. I’ve dealt with issues like depression, and the consequences things like that can have on a relationship before. I know that for a lot of people (Whether they are victims of toxic masculinity, depression, bullying, etc) it’s really helpful to see that there are not only people in similar positions, but there are people that can match the profile of someone you may have had issues with in the past.

I hope shedding light on these issues can lead to a “oh shit” moment when playing the game, like I’ve had with games in the past, but most importantly I wanted to show people that you can construct an interesting and compelling narrative without pulling punches in what you have to say. It’s really common to have some sort of ‘edge’ to visual novels but instead of a convoluted murder plot or darkness for the sake of darkness, I’d rather use the energy and platform we had to shed light on issues that most stories shy away from in fear of alienating their audience.

We had a rule during development where if something is going to be brought up, it has to be given justice. I’m not going to write a brutish rude character without exploring the reasons and motivations for that. Overall, the portrayals of the characters in the game wound up fitting a common theme which I think is all to applicable to people in the sort of target demographic for the game which is identity. I feel as if every character in the game, the PC included is struggling with their sense of identity in one way or the other. That sort of just.. came up through the writing of the game and was never planned before-hand, we’re both in our twenties and going through that sort of intense emotional growth that tends to spurt at that time so I think that was an aspect of our personalities that came through in the game. While we were developing it there was that overwhelming dread of “what if we work so hard on this and it isn’t rewarding/satisfying/etc” and I think that does come through in the writing a lot.

Ben: I guess I could say we’ve tried to tackle a lot of really prevalent social issues. Toxic masculinity is alive and thriving in western society and the mental health crisis is being handled by a DSM panel in which over half its members have ties to pharmaceutical producers. I’m from the most densely populated state in the US, I see these things happening all around me and it makes me sad and angry and confused.  I think that writing these kinds of characters allows anyone to really feel strong emotions, and maybe encourage more dialogue on these really important topics. There’s a lot of things going on with the characters but I think above all else they’re meant to represent real world situations that both Balin and I have witnessed.

Your bravery is appreciated and sorely needed in an oversaturated market of badly written and one dimensional sex options. Tsitsi was my favorite character for sure and who I ended up going with in the end. Unlike most visual novels it was her flaws that drew her to me and not what she could bring to the table, so it was very satisfying. Who are your favorite characters?

Balin: Honestly there are some of the characters that at the end of Chapter One I wouldn’t have much to offer them more than a slap.

I’m a big fan of Mocha. It’s not insanely overt in the first chapter and I’ll avoid any potential spoilers but particularly I like how she struggles with her identity in Vanaheim. In Vanaheim, which is very much a model of real society she isn’t just “strong” or “tough” as  much as she is observed as a strong or tough woman. I wanted to touch on in her arc the differences between how men in society are seen as themselves, and women are put in the dichotomy of observed/observer. Comparing her strength and attitude to someone like Nil, Mocha is perceived by a lot of the characters in the game as an object of strength, where as a character like Nil, a man, is just seen as “strong”. It touches on the larger issue in our society of the constituent of “surveyor” and “surveyed” as the aspects of being a women. In her home realm she’s simply seen as a warrior, but in Vanaheim she’s a ‘sight’ surveyed as a strong-women.  This is explored more in chapter two, but I think that the struggle she suffers with is something a lot of people could relate to, and a subject that is not often covered with the nuance and ground it requires.

Ben: Personally I think Finley (the player character) is my favourite. When you’re designing a protagonist you have to be really careful. At first we wanted to avoid using gender-specific pronouns when Finley was spoken to in order to allow the player to better identify with them.

The other thing that we felt was important was to not let Finley become a flat protagonist dictated exclusively by the player’s choices. We gave Finley a lot of personal moments and they really do have their own distinct character. Depending on the arc you choose to go down, different levels of anxiety definitely come out in some of Finley’s interactions and even during their alone time. There’s a lot of feelings there I think we can all relate with to some degree too, like when they’re worried that perhaps they were the cause of the turmoil within the bickering friend groups.

My final question for you both is, what is your overall plan with Famiilar Travels? Chapter Two is coming obviously, but what about Chapter Three, or Chapter Ten, if things go well? Vanaheim has so much put into it that it seems almost criminal to not explore it further than the magical college.

Ben: I’m not sure about going past chapter two (who knows what Balin’s planning though), but we do definitely plan on developing other projects in the same universe. Vanaheim is just one of the realms, and I’m sure it’s been noticed that there’s actually some exposition in chapter one regarding places like Jotunheim and Midgard, and even Helheim. I love the idea of developing a universe through lots and lots of different media, so chapter two is definitely not the last you’ll hear from Halftone studios.

Balin: Chapter Two is the final chapter in the Familiar Travels game, but we for sure see the value in exploring more of the world.

I feel like the game as we have it is a complete story with a satisfying conclusion. Part of the game being analogous to the fandom is I really hope to see (and actively promote however I can) the works that will come out from fans of the game and world in the future (For example, someone messaged me who works in Unity who wanted to make a 3D map of the world, tossed em all the assets I have) . I have loads developed on the other realms and want to explore those especially in the future, but after Chapter Two we’re probably going to take a break from that multi-verse and explore other projects under our studio. 

Halftone Studios, which sort of grew out of the creativity and drive of the people working on the game has quickly become an awesome way for me to aggregate really talented people, when I have the opportunity to meet someone creative in the fandom who has a vision I invite them to the discord. As a publishing studio we want to provide as much people as we can the opportunity to do the same thing I was able to, Gill was able to, leave any sort of corporate chains and explore your creativity freely. I have projects in the works with every member of the team from publishing to games to literature. It was sort of a ‘deal’ with the game. When I got each person on board I pulled them into a call and asked them “With infinite time and resources, what would you make” I wrote every one down and hope to help them wherever I can with that.

I love how creative the furry fandom is, but as it’s trended more into the mainstream there’s been a fracturing in the sense of community in the fandom, we’ve lost our zines, our collaborations, to a certain extent anyways. I want to use the platform I’ve gotten from this game to leapfrog into other projects.

It’s simultaneously upsetting and inspiring to see someone working 40 hours a week and finding the time regardless to create works in the fandom. There are so many artists who don’t have a pathway to making connections, so I want to find those people wherever I can and network them, fund them through the studio, and hopefully create a bunch of awesome stuff in the fandom.

Thanks to Enjy, Balin and Ben for putting so much hard work into this. – Patch

Like the article? These take hard work. For more free furry news, please follow on Twitter or support not-for-profit Dogpatch Press on Patreon.

Categories: News

Anthrocon Introduces A Whole New Tier – The Ultra Sponsor Tier

Global Furry Television - Fri 27 Sep 2019 - 09:41
In Anthrocon‘s 2020 edition “Aesop’s Fables”, they‘ve added a 4th option for those who wish to attend the furcon. Besides the normal Day Badges, Sponsor and Super Sponsor tier tickets, you now have the option to choose a whole new eye-opening tier, named Ultra Sponsor. With a unique price tag of US$1,000 (SG$1379.96 as of […]
Categories: News

Bigfoot

Furry.Today - Thu 26 Sep 2019 - 13:48

Here's a sneak peek at a new series from Mondo Media (Happy Tree Friends [1]) based on Graham Roumieu's [2] series of Bigfoot books (Bigfoot I not dead and Me Write Book) [3], expect this series to drop on the 29th of September on Youtube. [1] https://www.youtube.com/watch?v=sea9yrjxT9M&list=PLbrJEZUmJviM1pywVfSBXJh9Rv6C3BDeD [2] https://en.wikipedia.org/wiki/Graham_Roumieu [3] https://www.amazon.com/Graham-Roumieu/e/B001IGM0YO%3Fref=dbs_a_mng_rwt_scns_share
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Categories: Videos

Familiar Travels: A Sublime Subversion — furry game review by Enjy

Dogpatch Press - Thu 26 Sep 2019 - 10:00

Familiar Travels is on sale until September 30! This post is timed to help Halftone Studios and Balin (with no compensation). Thanks to Enjy – Patch

Have you ever played a visual novel with characters that you might end up hating?

Familiar Travels is a furry visual novel created by the team at Halftone Studios for the PC. After success on Kickstarter it was recently released on Steam, and we at DPP were given a copy and a chance to review this game as it hit the market. This story follows a nameless human (you), who transfers from the world of Midgard, what we might know as modern Earth, to the world of Vanaheim in order to attend magical college. It is unknown why you as the human are accepted into this college, since Midgardians cannot use magic, but the player character surmises that it is because of his work in robotics. Your first night, you are plopped into a speak-easy bar and given a chance to meet the extremely diverse cast of characters, and that very moment is where this game begins to pull ahead in the seemingly over-saturated market of furry VNs.

The writer Balin and his co-worker Ben instantly separate themselves from many other fandom writers by giving you a cast of characters that are deeper than an archetype, characters who force you to take a much more realistic route as you try to win their affections or friendship. You do not pick who is the hottest or has the hobby you like and work down from there, every character has glaring flaws that present themselves multiple times and take some working past in order to understand what the person truly is about. Indeed, you must work past much more than a time constraint to get the relationship you want with the character you like, and it is a refreshingly realistic take on personal growth that transcends the genre’s usual trappings of “talk to someone until they sleep with you”.

Balin and Ben’s work is so pitch perfect in fact, that it nearly seems like he purposefully attacked every cliche you could think of to twist it into something new and exciting. Yes, you have the rock band character in Tsitsi. You have the douchey jock in Nil. You have the pompous character who everyone seems to have an issue with in Po. What lies beneath these characters, however, is a sterling example of what this genre could become if more writers tried as hard as Balin and Ben to create believable personas with zero compromise. Every time I expected something to happen, I was glued to the screen as it veered off in a completely rational yet unexpected direction, making me hungry for more and more with every interaction.

What brings this novel squarely to the forefront of its peers is that every part of a person’s personality is played realistically, and not just merely accepted as an archetype. Nil, for example, is a misogynistic asshole, but this isn’t written off for laughs with people saying “Well, that’s our Nil, I suppose”. Characters routinely call him out on it. He shows some truly disgusting behavior. You, in fact, may end up hating him if you do not get to know him and the true reason for his behavior, a fact that applies to all of the characters you meet along the way. Some moreso than others. 

The most important lesson that Familiar Travels taught me is that people are worth more than their issues. Men who are extremely disrespectful to women like Nil usually have a dark reason. People who others see as the cool kid, like Tsitsi, may have deep-seated problems that nobody knows about. It is a long road to work past these problems, but when you do, the relationships feel deeper and more genuine than any novel I have played. Even the characters cannot work past each others’ problems when they interact, leading to some tough choices at times that you, the player, must make.

If there is any problem with Familiar Travels it is that the overarching story of you being transplanted to Vanaheim, and a larger conspiracy afoot with characters who are being kidnapped, is largely ignored in favor of these simply brilliant character studies. The cast sucks you in to the world so deeply that it is hard to notice, but when you force yourself to pull back, you can begin to see the cracks. Organizations are mentioned like The Truth Front and The Nameless that seem like passing lore-bites, but crash together in an admittedly confusing final 10 minutes of the chapter that feels like a huge blindside out of nowhere, and not in a good way.

You receive more information in some routes versus others, but no matter which one I took, I never seemed to fully grasp the bigger picture even if I spliced each run together. There is a second chapter being made, so I hope to see the author fill some of these holes in the sequel. There were some bugs which were a tad serious but with such a small team, it is amazing there were so few, and the music was a bit bland and sparse, but these flaws pale in comparison to the work of art as a whole.

The artistry is top notch as well. There are very interesting 8-bit cutaway sections, and some hand-animated bits as well which surprised me. The backgrounds created by Nexivian are crisp and fit well with the seemingly High Nordic aesthetic of the realms and town, solid colors and harsh lines bringing images of Norse tapestries and paintings. Gillpanda knocks it out of the park with their character designs, making every member of Vanaheim feel unique and easily identifiable throughout. They bring their signature style here as well, so it goes without saying that those who enjoy the big girls will love this game.

In conclusion, Familiar Travels is a journey through a world that you will want to explore every nook and cranny in, with characters that you will either hate or genuinely care for, and should be looked to as a master-class in what a Visual Novel could truly be, furry-centric or otherwise. Familiar Travels digs a hole underneath other paint-by-numbers dating novels, simultaneously highlighting their flaws, and twisting them in a triumphant display of what they should be doing. It is available right now on Steam and I wholeheartedly recommend it, waiting with bated breath for Chapter 2.

I give Familiar Travels: Chapter One a 9.5/10.

– Enjy

TOMORROW: Interview with the creators.

Like the article? These take hard work. For more free furry news, please follow on Twitter or support not-for-profit Dogpatch Press on Patreon.

Categories: News

New Animation from California

In-Fur-Nation - Thu 26 Sep 2019 - 01:09

Gas Money Pictures is a new animation production studio in Southern California. Currently they have several nearly-completed 2D projects, plus several more in development. And wouldn’t you know it, several of the things they’re working on happen to be very anthropomorphic. Check out Mr. Wiggles Saves The World: “An all-ages family show about a friendly alien who finds himself trapped in the family dog while trying to literally save the world.” Straightforward enough. There’s also Little Blue, an animated feature film about a family dog, and something called Punk Rock Possum. Their web site has information about all this and more, plus they have a Vimeo page where you can see their works in progress.

image c. 2109 Gas Money Pictures

Categories: News

Dark Crystal: Bloopers

Furry.Today - Wed 25 Sep 2019 - 18:51

I believe I really just needed Dark Crystal bloopers today, thanks. [SCREAMING!]
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Categories: Videos

Leuki

Furry.Today - Tue 24 Sep 2019 - 12:40

I do feel it's probably about time I posted something with tentacles here. This short comes from french animator Julien Leconte ( Specky Four-Eyes [1] and Dame Saccharine [2]) and he really pulls off an amazing look in this weird little film. Man, Goddamn settlers never surveying who's supposedly 'empty' lands they're squatting on. "Pope's Leuki has mysteriously disappeared so he searches for his faithful companion only to meet a strange tentacle." [1] https://www.youtube.com/watch?v=5QqqZQLrLfk [2] https://vimeo.com/82773065
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Categories: Videos

TigerTails Radio Season 12 Episode 02

TigerTails Radio - Mon 23 Sep 2019 - 16:10
Categories: Podcasts

Hadidance

Furry.Today - Mon 23 Sep 2019 - 15:15

Body image is such a difficult thing to deal with, even for birds. "One night a female bird heads to a bar determined to find love. Outwardly she seems to be incredibly outgoing and popular, everyone seems to want to get her attention, but underneath there is a dark layer of insecurity. A muscled seagull and a majestic peacock both catch her eye and she thinks that one of the might be the one, however upon interacting with them, she realises that there is more than good looks and charm. This eventually drives her to confront her own insecurities."
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Categories: Videos

S8 Episode 18 – The Sex Games - Roo and Tugs continue their mini-series on sexuality in the fandom by talking with Nuka about his latest findings in the IARP. This time Nuka, for the very first time, shares the results of their extensive study on popular

Fur What It's Worth - Sun 22 Sep 2019 - 20:41
Roo and Tugs continue their mini-series on sexuality in the fandom by talking with Nuka about his latest findings in the IARP. This time Nuka, for the very first time, shares the results of their extensive study on popular fetishes in the fandom and just how popular they are.


NOW LISTEN!
SHOW NOTES
SPECIAL THANKS

Nuka, our guest. Check his book out at https://mcfarlandbooks.com/product/meet-the-bronies/. His work is also at www.furscience.com.

PATREON LOVE
The following people have decided this month’s Fur What It’s Worth is worth actual cash! THANK YOU!
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Lokimutt and Guardian Lion and Dusky and Katchshi and August Otter
Plus Tier Supporters

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MUSIC

Opening Theme: RetroSpecter – Cloud Fields (RetroSpecter Mix). USA: Unpublished, 2018. ©2011-2018 Fur What It’s Worth. Based on Fredrik Miller – Cloud Fields (Century Mix). USA: Bandcamp, 2011. ©2011 Fur What It’s Worth. (Buy a copy here – support your fellow furs!)
Space News Music: Fredrik Miller – Orbit. USA: Bandcamp, 2013. Used with permission. (Buy a copy here – support your fellow furs!)
Fifty Sheds of Grey: Kevin MacLeod – Spy Glass. Licensed under Creative Commons: by Attribution 3.0. Visit Incompetech for more.
Closing Theme: RetroSpecter – Cloud Fields (RetroSpecter Chill Mix). USA: Unpublished, 2018. ©2011-2018 Fur What It’s Worth. Based on Fredrik Miller – Cloud Fields (Chill Out Mix). USA: Bandcamp, 2011. ©2011 Fur What It’s Worth. (Buy a copy here – support your fellow furs!)


  S8 Episode 18 – The Sex Games - Roo and Tugs continue their mini-series on sexuality in the fandom by talking with Nuka about his latest findings in the IARP. This time Nuka, for the very first time, shares the results of their extensive study on popular
Categories: Podcasts

Brazilian Doggies in Love

In-Fur-Nation - Sat 21 Sep 2019 - 01:57

Okay — we had not heard of Vincent, the creation of one Vitor Cafaggi, but we stumbled across Vincent Volume 1: Guide to Love, Magic, and RPG thanks to Previews. “It’s been some time since Vincent has had a good day. Sitting on the bus, he still doesn’t know that his life is about to change. Forever. At that moment, outside the bus, Lady lets a little smile escape when recalling an anecdote about tomatoes. Vincent sees the smile and his world turns upside down. Now, armed with his nerdy RPG friends(not counting Bu, who is like a sister to Vincent and full of solid wisdom), an impressive magic act, and a insatiable love of roast beef sandwiches (no pickles, Vincent hates pickles), he must learn how to navigate his first non-platonic love and what may happen if things don’t go as planned (as they often do in the life of Vincent).” Got all that? Take a look at this new full-color graphic novel over at Target.com.

image c. 2019 Paperkutz

Categories: News

Spider-Ham: Caught in a Ham

Furry.Today - Fri 20 Sep 2019 - 22:59

A proper villain does need a pun name. "It’s another normal day for Peter Porker, a.k.a. the Spectacular Spider-Ham, fighting bad guys and loving hot dogs, until a mysterious portal starts messing with the very fabric of his cartoon reality!"
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Categories: Videos

Spider-Ham: Caught in a Ham

Furry.Today - Fri 20 Sep 2019 - 21:48

A proper villain does need a pun name. "It’s another normal day for Peter Porker, a.k.a. the Spectacular Spider-Ham, fighting bad guys and loving hot dogs, until a mysterious portal starts messing with the very fabric of his cartoon reality!"
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Q&A with Jenny Edwards, criminologist and expert on zoophilia/zoosadism.

Dogpatch Press - Fri 20 Sep 2019 - 10:00

Content warning for animal abuse and sexual violence. Part 5 of a 5 part update about the Zoosadist chat leaks.

In September 2018, the furry fandom was shocked by news about zoosadists (people into rape, torture and murder of animals for their fetish). Part 1) looks at how their ring was exposed, the threat to events, and who is implicated. Part 2) looks at police involvement and evasion by the ring. Part 3) is about trying to report a safety risk to an event. Part 4) shares a new development. And this part looks at the issues with an expert.

Jenny Edwards (mjennyedwards.com) may be the only person in the U.S. (or the world) who specializes solely in issues related to zoophilia and bestiality. She helps legislators, law enforcement, investigators (both above & below ground), social workers, psychiatrists, and attorneys with understanding, detecting, and prosecuting animal sex abusers.

Bio at ORCID

(Patch:) Hi Jenny, thanks for being generous with your time. Briefly, how would you rate my non-professional/independent investigation on this story, and can you give a “greatest hits” of your background?

(Jenny:) First, let me just say how amazed I am at the work you’ve done on exposing zoosadism within the zoo and furry communities. I know how difficult it is to get solid information in the first place, let alone cross-check it with other sources, so kudos to you for not only doing that but for sharing this important information. Now about my background …

  • Prior to Ken Pinyan’s death in 2005 (the “Enumclaw case”) I was a systems engineer with Xerox, IBM, and Microsoft. 
  • At the time of the Enumclaw case, I was managing a large animal shelter, which is how I became intrigued with zoophilia (sexual interest in animals) and bestiality (acting on that sexual interest). On behalf of Pinyan’s family, we moved his horse to our farm where I began to understand the challenges a sexually abused animal faces, and just how little we knew about animal-attracted people (AAPs) or people who sexually abuse animals (ASOs).
  • Since 2005 I have conducted and published statistical research; written articles for law enforcement, psychology, and veterinary publications; been instrumental in getting laws passed or improved in multiple states; and have developed and delivered training materials for law enforcement, veterinarians, social workers, and prosecutors. 

Jenny Edwards research at Academia.edu

Zoosadism is a heavy topic, so I wanted to reach someone with authority beyond the fan level of my news site. I tried to reach Dr. Mark Griffiths at Psychology Today, but he was busy being a professor. I tried getting a referral from the GOP office for Elton Gallegly (former Republican U.S. Congressman who helped to outlaw animal crush videos), and they treated this like a conspiracy theory and how dare I ask. It’s hard to know where to start with something so specialized. Do these issues have a hard time getting taken seriously?

Absolutely. The whole topic is met with disgust, disbelief, or derision just about everywhere you turn. Legislators don’t want to tackle “controversial” issues – especially those that have anything to do with “abnormal” sex practices. Law enforcement officers think bestiality is “just” about animals and they’ve got murder and mayhem to worry about. Prosecutors are reluctant to take on cases because they may only prosecute one bestiality case in their entire career, so what’s the point in studying the law to get the best result for the victim? Judges are reluctant to send animal abusers to jail and think they’ll do better with counseling, but mental health practitioners don’t see sexual attraction to animals as a mental health disorder. So all of this perpetuates the reluctance to do in-depth research that would aid in our understanding of the nature and prevalence of the practice.

Animals can’t consent, and bestiality/zoophilia is an uncomfortable topic for people of any stripe. But compared to the mainstream, furry fans might reject the topic for bringing kinkshaming or media sensationalism. It’s not an unfounded fear. Hold on, this will be a trip to explain.

Furry fandom member background can include stigma from bullying, being LGBT, non-neurotypical, or just nerds. They found a place where they belong and can feel protective about it. It brings love for social liberation and tolerance. There’s also long-standing sensitivity about being a target for tabloid-style media smearing. It makes a “fandom complex” about certain paradoxes. The group has at least 3 circles — genre fandom, indie subculture, and kink community, and things can get complicated on the fringes. Disney fandom goes under the same umbrella as popular self-made porn art. Pop culture is an influence, but it gets resisted by alternative and queer expression. Talking about “murrsuiting” (sex with a fursuit) might take walking on eggshells before even heavier topics. It makes furries their own worst enemies sometimes, with forced denial and beating each other up with non-solutions.

I’m writing before Part 1 goes out, and it’s easy to predict a laundry-list of attacks at me for being a shamer, witch-hunter, muck-raker, or traitor for showing dirty laundry. I’ve been targeted with tons of harassment. One time it was for hosting a guest article about “the complexities of problematic kinks”, including “cub” art. That can start with non-explicit role-play/”age play” but verge into drawn child porn. It can come from personal drawing from anyone with a pencil, but makes a dangerous grooming tool when shared. The guest writer outed an abuser, and ended with calling the art dangerous (which nobody read). It was the thought process of a direct source instead of a straw man, and allowed here for a deep look inside to prompt any wider goal than blunt attack on single targets. (Perhaps artists setting standards as a guild or compact). 7 months after it published with zero complaint, a small group of trolls cut pieces out of context to mislead an attack mob at a straw man. (I have nothing to do with that kind of content.) Some of them got to enjoy emotional sadism, but it gained nothing besides hurting work for this report and setting up superficial attacks for being too lenient and too shamey at the same time.

The point is, the same blunt hammer can apply to furry art that ranges from anthropomorphic cartoons to “feral” porn (drawings of real animals). It relates to how the ring member Kero tried using feral art as a euphemistic excuse. But furry fandom keeps a blind spot about a fringe who do mental gymnastics for claims that animals can consent. (It’s like how NAMBLA tried to ride coattails of the gay rights movement in the 1970’s). I know because some of them (even popular members) wanted to debate this when I was investigating. Zoophilia isn’t an orientation, it’s a paraphilia (and can blur with preying on kids or zoosadism — this ring grew from existing zoo groups), so this is the king of “fandom complexes”.

It’s hard to articulate love for harmless creativity, and no issue with kink for consenting-adults, while writing about zoosadists. I love furry fandom but free love doesn’t include rape. Some want to “see no evil” about it. Can you give any firm statements about this? 

I can tell you that where I stand is firmly on the side of human-animal sex as something that should be prohibited. Not every person who sexually abuses an animal is sexually attracted to the animal; sometimes it’s about dominance or anger or control. Sometimes it’s just attention-seeking (like the drunk person at a party who does it on a dare, or the couple looking to spice up their sex life). Sometimes it’s just about curiosity (like the person who gets turned on by deviant porn and then wants to try it out). But the bottom line is that an animal is part of a vulnerable population that our society has chosen to protect from things we deem harmful. Bestiality is one of those things.  

Here’s another firm stance: I have absolutely no problem with furries, and almost always include slides or content in any presentation I do that makes the clear distinction between furries and zoos.  

And I have no problem with erotic anime, manga, or furry art. What IS a problem is images that depict violence or sex acts with child-like characters. I wrote an entire article on “the Miller test” which basically asks: 1) Would the average person find it offensive? 2) Does it break any existing law? 3) Does it have any artistic, literary or scientific value? I add one more guideline: would I show it to a child?

I’m curious about how you can engage the furry community as an outsider. (1) Do you think you might get treated as sex-negative or anti-porn? (2) Is there anything dangerous about erotic furry art? (3) Can anyone accuse you of being a shamer for bringing judgement on zoophilia, and does it even matter? (4) How complicated is it to mediate between free expression, human sexuality, a community’s fear of outside meddling, and law enforcement? 

  • (1) I think that sexual fantasy (including porn) can be a good thing. I can say, though, that I’m against sex acts or fantasy that is physically dangerous or degrading (unless it’s between consenting adults).  
  • (2) Danger is a little tricky to discuss. Erotica is sexually stimulating but not sexually explicit, i.e. it turns you on but doesn’t show genitalia in a sexualized setting. (So naked babies in bathtubs is neither titillating nor sexually explicit). Whether it’s furry art, anime, or “live” animals/people – it’s not dangerous unless it’s used in a harmful way. 
  • (3) I certainly hope not to be called a shamer. I don’t make value judgements on beliefs or feelings or interests. What I do judge is actions or behaviors. I wouldn’t shame someone for being an alcoholic, but I would not allow that person to drive me home. 
  • (4) For community limits, I would say that I believe you can and should do anything you want with anyone else who wants to do it with you, as long as it doesn’t harm someone else or break any law. 

Have you seen weird cases without easy answers, or very clear cut places for progress?

Sometimes it’s difficult to untangle what actually happened and whether a law was actually broken. For example, there was a case where people were seen coming to a residence, picking up a dog, exchanging money, and bringing the dog back after a short while. A concerned citizen called an animal welfare organization who jumped to the conclusion that it was an animal “sex trafficking ring”. The dog owners were arrested, but after investigation, it turns out they were into dog fighting and “renting” dogs for breeding purposes. Then the question is whether it’s illegal to rent a dog for breeding to another dog. 

Places for progress is a different question. There are several areas where progress needs to made:

  • Education & training for social workers, veterinarians, animal care providers, and Joe Citizen on how to spot signs of sexual abuse.
  • Support for “cross-reporting” so that when a social worker sees child abuse in the home, s/he also asks whether an animal is also being abused, or when a vet examines a dog with suspicious injuries s/he reports it to law enforcement. 
  • Passage of strong, enforceable laws.

Can you talk about a profile of the kind of people in my report?

Sexual sadism is a form of paraphilia, which broadly defines means an atypical sexual interest that’s intense, recurring, and has lasted more than six month. So someone with zoophilia is sexually aroused by animals; someone with zoosadism is sexually aroused by causing fear, pain, or death. 

We don’t really know what causes someone to have any form of paraphilia – in particular one that involves pain. The theories are that it gives a feeling of power to someone who otherwise feels powerless, it may be a release for other sexual fantasies, or may be a progression from another paraphilia – for example crushing, which can start out with crushing crackers, and end up with crushing puppies. 

The one thing we do know is that people seldom have only one paraphilia. The most common secondary paraphilia in zoos is pedophilia, followed by copro/uro (poop/pee), and voyeurism (peeping tom). 

My research has shown there’s no single profile of a zoo. The most common thing is they are White men. Beyond that it’s a crap shoot. People into S&M are generally more aggressive and tend to be risk-takers in other ways (base diving instead of bungee jumping). In my experience, zoosadists are often narcissists – (put other people down, pretend to have high self-confidence but have few real friends, and lie a lot). In my experience, zoosadists tend to be younger than typical zoos.

What are the social dimensions of this problem? I’m guessing it’s a very “tip of the iceberg” story.

Definitely tip of the iceberg. As paraphilias go, sadism is less-often diagnosed than zoophilia, and zoophilia is considered very rare. (Sidebar: that may be more a matter of sexual abuse of animals not being exposed rather than it just not happening very much.) 

From a community health point of view (which I’m guessing is what you mean by social dimensions), societies agree on a set of behaviors they deem acceptable or unacceptable. When someone or something doesn’t fit that mold, it causes problems. So, for example, murder or child molesting are completely verboten. Child pornography is an extension of child sexual abuse, so it too is completely verboten. With zoos, just about anyone outside of the zoo community itself would agree that it’s “frowned upon” if not something that should be illegal. So – when a person is caught having sex with an animal, it upsets the natural order of things. (From a biblical point of view, it’s a crime against nature, which is why some laws use that terminology instead of bestiality.) … (For the record, I am not religious and not even close to a Bible-thumper.)

Animal welfare and our attempt to create laws to protect an animal’s welfare have occurred because, as a society, we’ve come to believe it’s inhumane to be knowingly cruel to an animal. (That’s why they call animal shelters “humane societies” btw.) 

Sorry, that was a long answer. In sum, bestiality and zoosadism are a threat to society in that it’s very aberrant behavior from what we expect of someone. The sexual target comes from a vulnerable population protected by law (just like children, the elderly, and incapacitated people.) It violates the integrity (and therefore the health and welfare) of a sentient being. 

[In case you don’t ask me, here’s a good spot to give you my 2-bit lecture on consent. Consent means you agree to something. Informed consent means you understand what you’re agreeing to. Animals (just like other vulnerable populations) cannot given informed consent by their very nature. As an example, if I offer a dog a treat, the dog will happily consent to taking the treat, yet has no idea why I made the offer. I might just like dogs, or I might want to lure it into my bedroom for sexy-time.]

Do you see dimensions that especially apply in the furry fandom? 

I draw a clear line between furries and zoos. As far as I know the furry community is very benign and doesn’t actually hide its interests. I suspect I could go to a furry convention if I chose to. Zoos, on the other hand are not at all benign and definitely hide what they do. You have to work hard to find a zoo gathering. And even harder to get into one.

There are “fringes” to almost any kind of community or organization. As nearly as I can tell, about 5-10% of “furries” are really zoos who may also have a furry interest (or may just be posers). Zoos are used to living on the edge; they are used to hiding their behavior. The furry community gives them a safe place to hide  because it’s already a community made up of people with atypical interests. 

If I understand it correctly, murrsuiting is about two people having sex in fursuits. That’s two people, giving informed consent, right? Totally not the same thing as a person having sex with a critter in a “real” fursuit who can’t really consent.

I see you have background in forensics, and tech has such a big role in the internet bringing the most obscure interests together and letting a zoosadist ring exist… can you talk about the technical details of handling cases?

No, other than to say that computer forensics and undercover operations are much more sophisticated than most people realize. 

Can you talk about the challenges for law enforcement, like policy gaps, or problems like getting probable cause when a ring informs its members how to evade? I was interested to learn about a role for drug trafficking in this ring, with a Vet Tech ring member supplying drugs to sedate their victims. It makes me think that collateral crimes can help get a handle on a slippery ring. 

Probably the biggest gap for law enforcement is “the law”. Some jurisdictions don’t have specific prohibitions against animal pornography (like they do for child porn), so when a bestiality video is your only physical evidence, a case can be difficult to prosecute unless there’s some other illegal thing happening like child porn, or solicitation of someone for sex, or drugs. … all of which, btw, occur regularly in bestiality-related arrests. (Unfortunately, it’s very common for bestiality to not be charged or for that charge to be dropped in plea bargaining in favor of the other, more easily prosecuted charges. … Which once again makes it look like bestiality happens less often than it actually does.)

Equus: A psychiatrist treats a teenager who mutilates horses — one of the few media depictions of this issue.

If people want to help, what’s the best way?

First of all be safe. But don’t even think about approaching law enforcement unless you have some physical evidence or a hell of a lot of probable cause that you know firsthand. (Therein lies the challenge with internet chats. You’re not physically in the room having a direct conversation with a person. So technically it’s all hearsay.)

Video evidence is very strong, but only usable if the animals or people are identifiable, and in some jurisdictions there are statutes of limitation (how do you prove when it happened unless you were there? And if you were there are you implicated?)

Where do you see these issues trending in the future?

Given that forensics and HAI (human-animal interaction) are become very popular fields of study, as well as viable sources of employment, I predict that the amount of research will continue to grow – meaning our understanding of the nature of the problem and what we should do about it will also grow. 

If the number of bestiality-related arrests* are any indication, I think law enforcement, prosecutors, and judges will continue to take the issues more seriously than in the past. 

(* Prior to around 2004, there were only 1-2 arrests each year; in the past several years there have been over 100. So even though that’s still an extremely small number when compared to arrests for homicide or burglary or driving while drunk, it’s a significant increase.)

Is there anything else we should talk about?

I think the furry community can be a huge help in early detection. But there needs to be a conduit – not necessarily me, but someone like me – who can put a case together and get it into the right hands. Cops are a twitchy lot. They are suspicious by nature, and spooked by anything that’s not part of their regular job. In order for an enforcement officer to respond to a complaint, s/he has to have reasonable suspicion that a crime has occurred. [Citizens are protected by the Constitution from “unreasonable search and seizure” so a cop can’t just knock on your front door or surveil your property unless he has a legally protected reason to do so.]

Thanks to Jenny Edwards (mjennyedwards.com) for kindly and openly bringing outside authority, and her work in researching and educating about these understudied issues.

Action shortly before publishing:

@Furaffinity updated their terms of service to ban promoting animal cruelty. Thanks @Dragoneer. https://t.co/vZjZMzq0aC

— Dogpatch Press (@DogpatchPress) September 6, 2019

1/ I recently published results of a year of investigating an abuse ring in furry fandom. Learn more from this NY Times report of an explosion of online abuse image trading. 1/3 of reports ever made were in 2018. (Thanks to a tipper for this:) https://t.co/f1PrQq4T6k

— Dogpatch Press (@DogpatchPress) September 30, 2019

More — Part 1): Exposing the ring. Part 2): Running scared. Part 3): Investigation blocked. Part 4): A new development. Part 5): Interview with an expert.

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