Video Game Review: 'Liar's Bar'
WARNING: READ BEFORE PLAYING
Liar's Bar contains intense and graphic depictions of violence and death, themes of suicide, and other mature content that may not be suitable for all audiences. Player discretion is adviced. If you or someone you know is struggling with thoughts of self-harm or suicide, please seek help from a qualified professional or contact a local mental health service. Your well-being is important to us, and we encourage players to prioritize their mental health while engaging with our game.
The game features mature themes, and is intended for adult audiences only. If you are under 16, please step outside.
This warning is one of the first things you see after booting up Liar's Bar. I want to stress, and I don't care what you think of "trigger warnings", this warning is not kidding. This is a messed up, repugnant game; I think I kind of love it. (It also contains depictions of tobacco use.)
Okay, real talk, this is kind of a dark streak of submissions from this contributor (thank goodness for animated movies ... with jokes about infant mortality!), this game might be the most worrisome yet. I retweeted some fan art of the game, then realized, out of context, that might not look like something entirely, well, healthy to be reposting. Because the marquis attraction of Liar's Bar is that it's basically a furry Russian roulette simulator. Just so you know what you're getting into.
Liar's Bar is published by Curve Animation, and is currently available on Steam for $6.99, where it is still an "Early Access" game.
The dark "game"
There's a joke on Twitter about about the "Torment Nexus", in which scientists are inspired to create it after reading the science fiction novel Do Not Create the Torment Nexus. But, one of the marvels of the human mind is how often fictional horror scenarios genuinely inspire people to say, "wow, other than the horrific deaths, that actually sounds fun" and then find a way create a sort of "Torment Nexus ... But Fun!" The classic short horror story "The Most Dangerous Game" inspired paintball, while the Japanese horror film Battle Royale correctly predicted school children would be fighting each other to the death until only one remained, but the only thing it got wrong was that they'd do it in Fortnite, a game so relatively innocuous I didn't even think to mention it in my rundown of recent "dark" articles in my introduction. So, it seems inevitable that even Russian roulette would eventually get turned into something fun.
Russian roulette is pretty dark, usually the subject matter of lurid pulp fiction, greasy yellow tabloid journalism, and, uh, era defining Best Pictures. It definitely occurs in real life, but is not a commonly played game, by any means. As something to turn into a video game, it has the advantage of actually already being a game, but it also has one major disadvantage. It is entirely luck based. In real life, the "skill" involved is having the nerve, desperation, or just lack of caring to pull the trigger. In a video game, you aren't actually risking anything, so your avatar randomly dying or not dying doesn't mean much. In the bad old days of early Internet, when Newgrounds's motto was "The Problems of Tomorrow, Today!", Flash Russian roulette simulators were actually common, but they mostly just played the game as a sick joke.
Liar's Bar spin on the "game" of spinning
Liar's Bar solves this problem by making Russian roulette not the only game you play. Players compete in a card game, Liar's Deck, which features a deck of twenty cards. Six queens, six kings and six aces, plus two jokers. Each player is dealt five cards, and they must play one to three cards each turn until they run out, when they're safe (unless there are only two players left, which means they are auto-called by the game). However, each hand, they are only "allowed" to play one of the three face cards or jokers. As it is unlikely (though not impossible) that any player has been dealt five of the correct cards, players will be forced to bluff about what cards they are laying face down. The next player can call a bluff. If the player did lie, they pull the trigger on their revolver. If the player was telling the truth, the caller must pull the trigger. Each time the trigger is pulled, the odds increase that this time, the bullet is in the chamber, until it becomes certain on the sixth.
There is also Liar's Dice, but I'm not as big a fan of it, and it technically isn't Russian roulette. The punishment for a bad call is drinking a bottle of arsenic. There is no randomness here. Two bottles, and you're out. That's not so bad, and I think they should split the execution methods from the game modes, and allow them to be selectable. Russian roulette if you've got time, poison if you want a quick game. But the game involves everyone rolling five six-sided dice, then making guesses as to how many of a certain roll the entire table made (so, for example, four sixes). Each player in turn must make a similar guess, but the first number cannot go down (so, continuing the example, you cannot guess three sixes, but if you want to guess four threes, that's allowed). This to me kind of seems like it goes against the whole Liar's Bar thing, as a call out of "Liar!" is less an accusation of dishonesty, and more an accusation of just being a bad guesser. However, full disclosure, I have never actually been able to play a game of Liar's Dice, as it freezes up my laptop every time, no matter how low I put the graphical settings on. I've watched videos on YouTube, and people seem to have fun.
The game's art style is appropriate for what is taking place. The titular Liar's Bar is apparently a grimy place, with graffiti on the wall, and an out of order bathroom. NPCs in the background include a pipe-smoking bear, who seems to be the only person in the bar outside the players that actually seems to take an interest in the game, the bar's in house entertainment, a chimpanzee with a guitar, the horse bartender who most everyone seems to think looks like Bojack Horseman, and a chicken drunk I seem to be the only one who thinks is a dead ringer for the dad from Disney's Chicken Little (I'd be driven to drink if I was in that movie, too). The whole place is viewed from a first person perspective, which, on top of making the Russian roulette sequences that much more nerve-wracking, also allows you to look around. The game is not VR, but it feels like it could be, and maybe was supposed to be, at one point.
The Furry Characters
The game released with four characters you could play as, with Toar the bull, Bristle the pig, Scubby the dog and Foxy the ... girl one. A recent update has added two new characters, doubling your female options with Cupcake the rabbit, as well as Gerk the rhino. The game also recently added a smidge of backstory for the characters, though the "Table Stories" are just one page comics that don't actually tell you much you couldn't have guessed already (wow, the people playing Russian roulette and drinking poison are either desperate, depressed, psychotic or have a gambling addiction, didn't see any of those coming). I like the character designs alright, though I have to admit that Foxy does look like she could be the illegitimate love child of Zootopia's Nick Wilde and The Bad Guy's Diane Foxington. However, her Goth chick look makes up for this (and she does seem to have inherited her theoretical mother's love of piercings, though I think her eyebrow is about the only thing she doesn't have pierced).
The characters, not even Foxy, do not have tails (if they have tells, that's up to you to find), but I'll allow it for once, as they are seated and basically only viewable from the waist up most of the time. Still, might have been nice on the character select screen, at least. The characters move their heads around on your opponent's screen as you look around the bar, and if you use a mic, their mouths do open and close when you talk. It's mostly just lip flapping, but it's still appreciated. I have seen videos of gameplay where dead characters continue to "talk" if the now spectating player uses their mic, which is kind of disturbing, but they seem to have fixed that.
And speaking of dead characters, well, the game is Russian roulette. The death animations are bloody but quick. There is not a lot of gore outside of the blood, though, and the blood is actually probably nowhere near the actual amount that would be spilt in real life. Not that I'm an expert, mind you. Brains aren't going to splatter the wall, and the deaths are nowhere near the level of brutality of Mortal Kombat fatalities. The deaths by poison are a bit more drawn out, and possibly a bit more gruesome, especially since characters enter a "poisoned" state after drinking their first bottle. Either way, the characters tend to die with their eyes wide open, so they tend to stare at you the rest of the game.
The use of animal characters is an interesting one, as these characters are not super cute. I mean, Foxy and Cupcake are, but even they still look like they belong in an adult game. To go back to old, bad Internet times and their gruesome Flash animations, this isn't like Happy Tree Friends, with a cute style being part of the darkly humorous gag. These characters are not supposed to look like children's game characters. Yes, I've heard the game described as "the seedy underbelly of Zootopia we don't see in the movie", but in general, most people are just accepting that these cartoon animals deserve to be here in this bar, doing what they are doing. Heck, Scubby and the background bear both smoke, and in America, after Joe Camel, that's actually a bigger taboo than fairly graphic depictions of Russian roulette. I joked about "depictions of tobacco use" above, but it really is a pretty big deal. This is unashamedly adult funny animals.
Of course, that brings us to the question of why are the characters funny animals? Well, honestly, the reason seems to be that it does take a bit of the sting off the deaths. If the avatars were human, I don't think it would fly as well, at least not at this level of semi-realistic detail. The animal characters give it just a tinge of fantasy, making it just okay enough.
Conclusion
All in all, I found the experience of playing the game to be absolutely nerve-wracking, but in a fun way. It features very dark subject matter, and I can honestly say the whole thing is actually in very bad taste. But bad taste is still taste, and I'd defend its final execution of that taste, as it were. As the opening of Universal's 1931 Frankenstein put it in the granddaddy of all trigger warnings, "I think it will thrill you. It may shock you. It might even horrify you. So if any of you feel you do not care to subject your nerves to such a strain, now is your chance to ... well, we warned you."
About the author
2cross2affliction (Brendan Kachel) — read stories — contact (login required)a red fox
New teeth. That's weird.
Comments
One reason for this game also could be that the game Buckshot Roulette went viral during the earlier parts of this year.
Some notes:
Game feels like it will eventually be free-to-play with in game purchases (there is already a "Shop" option on the main screen); to be clear, that's just speculation and even if that's the intention, it's 15 minutes of anyone caring may be over before they implement it for all I know.
There is supposed to be a third game mode coming, Liar's Poker; that could be basically anything at this point. Artwork that teased the newer characters, Cupcake and Gerk, also featured a red panda and a lizard (or possibly an anthropmorphic snake with arms?) for the scalies.
Finally, time for some game theory; thinking about it, I think the background bear character is part of the "game" in universe. I think he's the only one paying attention because he's there to make sure no one cuts and runs.
Never heard of Battle Royale before. The more you know!
The Hunger Games are sometimes accused of ripping it off, but I think the general consensus is that it's a case of two people coming to the same idea independently (I mean, it's kind of an obvious idea), or in worst case scenario, even if Battle Royale was the inspiration, in execution they were hardly the same. Actually, I think you could make a much better case that Fortnite was much more a direct rip-off of PUBG.
Similarly, I hadn't heard of the Buckshot Roulette game; I wonder if Sonious isn't right and its a similar case. Fortnite was originally a cooperative "horde rush" game that basically got swallowed up by the Battle Royale mode added pretty late in original development, which even it's biggest fans acknowledge is basically just a rip off of PUBG, and not even necessarily a better one; if anything, part of Fortnite's appeal and what made and makes it still so popular is its quirky and inviting sense of aesthetics. Likewise, the "trailer" (if you can call it that) for Liar's Bar actually features the "dice and poison" game mode rather than the "cards and revolvers" mode which is much more popular; I wonder which actually came first (and just from the glance at the Buckshot Roulette, I'd say Liar's Bar has the more appealing aesthetic, though I would say that, being a furry and all).
Well, thanks for the effortpost. There is a movie that doesn't exactly rip off Battle Royale, but really heavily Americanizes the same basic premise. Or maybe it was Canadian, I'm Canadian so I always wanna assume any little obscure film I saw might've been Canadian. And I think it was obscure. If you've seen it, there's a scene in the opening where this TV crew gives a cancer patient a gun and he just instantly puts it to his head, but of course gets convinced to participate in "The Tournament" which is what I thought it might've been called. But apparently, that's Bulgarian? This was so friggin' old, like I saw it in 2008-9 probably, and it might've been a few years old by then.
It's really not that wild of a concept; "x amount of men enter, 1 man leaves" is pretty common, after all.
I remember reading a Goosebumps ripoff in grade school where a cheater in an online shooting game who accidentally electrocuted himself in a rage quit after he gets caught becomes a vengeful ghost out to get the players who beat him. I thought it was unrealistic at the time; haha, this was obviously not written by anyone who actually plays video games, who would play a multi-player shooter game with no respawns? And then it ended up being remarkably prescient.
Also, after hyping up "oh, I've got some nice, positive pieces about stuff I care about!" and then having them revealed to be about a Russian roulette simulator and books about vicious animal attacks, well, thanks for not taking one look at them and thinking, wow, never mind, this guy is crazy!
Regarding the warning, it's fine to have basic warnings about death and violence. Those have been around for ages and are fine for warning people about legitimate things that might be upsetting to a reasonable person. But warnings do get out of hand when they are for things that the average person does not need to be warned about or should not have to be warned about. Putting up warnings for everyday things makes them seem like things that warrant warnings and that just exacerbates the problem.
It's a terrible sign of the times (and a crime against language) that people talk about being "unalived" and other such nonsense because of heavy-handed censorship. Similar to the warning shown here, I recently searched for the Marilyn Manson song Suicide is Painless and Youtube not only didn't show results but put up some silly message about getting help. That should not happen. A search function or computer should not second guess, it should follow the instructions it is given.
There was a certain irony when the author/editor of a recent book on women's sexual fantasies, based on a similar book from the early 70s, mentioned how surprised she was about how much shame is still around sex but actually made a book that is even more repressed than the original from 50 years earlier!
https://www.bbc.com/news/articles/cq6r14767rro
"If all mankind minus one, were of one opinion, and only one person were of the contrary opinion, mankind would be no more justified in silencing that one person, than he, if he had the power, would be justified in silencing mankind."
~John Stuart Mill~
"It's a terrible sign of the times (and a crime against language) that people talk about being "unalived" and other such nonsense because of heavy-handed censorship." Wut
You are using the wrong words. You're supposed to use the words as provided in the handbook. The word you wanted was "unperson"
New note: Voices used in the game are AI generated, which does suck. They are open about this on the Steam page, I just missed it. Honestly, I wondered if the character designs weren't "finessed" AI (by that I mean there are details added by humans, but the base characters were originally AI derived). I point out in the review Foxy looks pretty generic, after all, and Toar also looks a lot like Zootopia's Bogo. Ironically, now I know the voices are AI, I'm more certain the visuals were real (and the base characters are generic, but there are also a lot of neat little details in the character designs and the room around them), since they were, also ironically, open and honest in the voice work (which, in perhaps a bit of sour grapes, are unnecessary and a bit distracting, anyway). The main company is Turkish, so I wonder if they used AI because they were afraid of their own accents.
I usually try to play as many furry games as I can find but in this case since it's using AI content, I don't think I'll be buying it. Also doesn't help that the gameplay seems overly rudimentary to be honest.
Highly recommended however: Zniw's Adventure and Zid Journey. Spoken to the artist behind the series on bluesky before and he's a real nice guy.
Reviewed Adventure here, heard of Journey and look forward to playing that one in the future.
https://www.flayrah.com/8367/zniw-adventure-point-and-click-walk-dinosaur
I remembered that, but I really thought it was pre-pandemic.
It's been a long decade already, and it's only 2024!
Getting a bit on in years then?
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